I am trying to create a simple QQuickFrameBufferObject
in order to render some custom opengl textures in Qt Quick. So I decided to test it with PySide2. Here is a simple implementation:
from PySide2.QtQuick import QQuickFramebufferObject
from PySide2.QtGui import QOpenGLFramebufferObjectFormat, QOpenGLFramebufferObject
from PySide2.QtCore import QSize, Qt
class FboRenderer(QQuickFramebufferObject.Renderer):
def __init__(self, parent=None):
super().__init__(parent)
print("Creating renderer")
def createFrameBufferObject(self, size):
format = QOpenGLFramebufferObjectFormat()
format.setAttachment(QOpenGLFramebufferObject.Depth)
return QOpenGLFramebufferObject(size, format)
def synchronize(self, item):
print("Synchronizing")
def render(self):
print("Rendering")
class OpenGLCanvas(QQuickFramebufferObject):
def __init__(self, parent=None):
super().__init__(parent)
def createRenderer(self):
return FboRenderer()
Then to use this in QML I used:
qmlRegisterType(OpenGLCanvas,"OpenGLCanvas", 1, 0, "OpenGLCanvas")
import QtQuick 2.12
import QtQuick.Window 2.12
import OpenGLCanvas 1.0
Window{
id: win
visible: true
OpenGLCanvas{
anchors.fill: parent
}
}
Now the app runs and displays "Creating renderer" but then it crashes after a couple of seconds.