I use the following code to load some confetti animation, but it now loads on page load.
I want to start the effect when a <a href="#button">Confetti</a>
is clicked.
How can I achieve this?
const canvasEl = document.querySelector('#canvas');
const w = canvasEl.width = window.innerWidth;
const h = canvasEl.height = window.innerHeight * 2;
function loop() {
requestAnimationFrame(loop);
ctx.clearRect(0, 0, w, h);
confs.forEach((conf) => {
conf.update();
conf.draw();
})
}
function Confetti() {
//construct confetti
const colours = ['#fde132', '#009bde', '#ff6b00'];
this.x = Math.round(Math.random() * w);
this.y = Math.round(Math.random() * h) - (h / 2);
this.rotation = Math.random() * 360;
const size = Math.random() * (w / 60);
this.size = size < 15 ? 15 : size;
this.color = colours[Math.floor(colours.length * Math.random())];
this.speed = this.size / 4;
this.opacity = Math.random();
this.shiftDirection = Math.random() > 0.5 ? 1 : -1;
}
Confetti.prototype.border = function() {
if (this.y >= h) {
this.y = h;
}
}
Confetti.prototype.update = function() {
this.y += this.speed;
if (this.y <= h) {
this.x += this.shiftDirection / 3;
this.rotation += this.shiftDirection * this.speed / 100;
}
if (this.y > h) this.border();
};
Confetti.prototype.draw = function() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, this.rotation, this.rotation + (Math.PI / 2));
ctx.lineTo(this.x, this.y);
ctx.closePath();
ctx.globalAlpha = this.opacity;
ctx.fillStyle = this.color;
ctx.fill();
};
const ctx = canvasEl.getContext('2d');
const confNum = Math.floor(w / 4);
const confs = new Array(confNum).fill().map(_ => new Confetti());
loop();
<canvas id="canvas"></canvas>