hi I am new to unity and C# and I am making my first game. In it I have a Scriptable object named "sss".It contains values like coins,speed,jump power. It works fine in the editor but after I build it it wont work.what I mean by it wont work is after the player dies in the game depending on how long they live they will get a certain amount of coins when they go to the store they will see those coins displayed as a UI and they can spend them on things like speed and jump boost. this works in the editor but not in a build. Dose anybody know why this is? here is the code I have in my Scriptable object
using UnityEngine;
[CreateAssetMenu(fileName = "data",menuName = "sss",order = 1)]
public class sss : ScriptableObject
{
public float coins = 0f;
public float speed = 10f;
public float jump = -9.81f;
public bool set = true;
public int face = 1;
}
here is the code I use to display the coins float
coinstext.text = sss.coins.ToString();
and here is the whole store-manager script used to buy stuff
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Net.Security;
using UnityEngine;
using UnityEngine.UI;
public class storemanager : MonoBehaviour
{
public sss sss;
public Text coinstext;
public Slider sliders;
public Slider sliderj;
public int maxcap = 30;
public int maxcapj = 500;
public void Start()
{
coinstext.text = sss.coins.ToString();
}
public void speedbuy()
{
if (sss.coins >= 5 && sss.speed < maxcap)
{
sss.speed += 1;
sss.buyspeed = true;
sss.coins -= 5;
sliders.value += 1;
coinstext.text = sss.coins.ToString();
}
}
public void jumpbuy()
{
if (sss.coins >= 7 && sss.jump < maxcapj)
{
sss.jump += 10;
sss.buyjump = true;
sss.coins -= 7;
sliderj.value += 10;
coinstext.text = sss.coins.ToString();
}
}
}