I read up on how to use GIFs in PyGame, and most of them said to split the GIF into images, and render each of them using a list, I tried implementing that, but I got one static image. I guess that it was too fast for me to see. I also tried a library called GIFImage here, it, however failed and produced the same static image. Edit: The static image is 'idle/idle (4).jpg'
Code:
import pygame
from random import *
pygame.init()
screen = pygame.display.set_mode((400, 300))
running = True
spriteVY = 3
clock = pygame.time.Clock()
idle_imgs = (
"idle/idle (1).jpg",
"idle/idle (2).jpg",
"idle/idle (3).jpg",
"idle/idle (4).jpg"
)
class MySprite(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.vel = (0, 0)
self.image = pygame.Surface((100, 200))
self.image.fill((255, 255, 255))
self.rect = self.image.get_rect(topleft = (x, y))
class Platform(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((100, 10))
self.image.fill((142, 212, 25))
self.rect = self.image.get_rect(topleft = (x, y))
sprite = MySprite(100, 100)
platform = Platform(50, 20)
group = pygame.sprite.Group([sprite, platform])
on_ground = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if pygame.key.get_pressed()[pygame.K_SPACE]: sprite.rect.y -= 20
if pygame.key.get_pressed()[pygame.K_d]: sprite.rect.x += 10
if pygame.key.get_pressed()[pygame.K_a]: sprite.rect.x -= 10
if platform.rect.colliderect(sprite.rect):
pass
if sprite.rect.x <= 0:
sprite.rect.x = 0
if sprite.rect.x >= 300:
sprite.rect.x = 300
if sprite.rect.y < 100:
on_ground = False
if sprite.rect.y >= 100:
spriteVY = 0
on_ground = True
sprite.rect.y = 100
if not on_ground:
sprite.rect.y += spriteVY
spriteVY += 1
screen.fill((0, 0, 0))
group.draw(screen)
for img in idle_imgs:
print(img)
chosen_img = pygame.image.load(img)
screen.blit(chosen_img, ((100, 100)))
pygame.display.flip()
clock.tick(24)