Is it possible to get the index of 'invisible' vertices in python-opengl like gloo, glumpy? For example, when I draw a 3D sphere in scenegraph and rotate the object using turn-table camera, the half of vertices are invisible, but the index will be changed whenever I rotate.
If I turn-on 'cull_face' option, the OpenGL will not draw them, but is there any possibility to get the indices of those vertices, 'undrawn' or invisible due to blocked by other vertices?