I want to create a scripting system for my game engine. I will have a button that creates a class from template that derives from the class "Script". This class will only have one method "Update" that will be called in the "GameObject" class (I am considering having an internal class that handles the scripts). Also the scripts will all be created in the designated GameObject folder.
I have found many posts about Activator but I don't really understand it and I can't find anything specific for my scenario anyways.