I have to generate random double number in between 0 and 1. How can i do this using C? I've tried to generate an integer number between 0 and one million and then divide the result by 1M but it didn't work out well.
-
3can you show the code you tried? – Always Learning May 26 '20 at 11:00
-
1how random? you are aware that there are 2^52 numbers between `1*10^-100` (`0.000...0001`) and `2*10^-100` (`0.000...0002`)? Do you want any of those numbers generated? **approximately, give or take a bit** – pmg May 26 '20 at 11:01
-
1Perhaps `(double)rand()/RAND_MAX` but it depends on the granularity needed, and whether they must be unique, etc. – Weather Vane May 26 '20 at 11:20
-
[See this question.](https://stackoverflow.com/questions/17955007/generating-random-numbers-on-open-open-interval-0-1-efficiently/17957078#17957078) [This may also be of interest.](https://stackoverflow.com/a/52095861/298225) – Eric Postpischil May 26 '20 at 12:13
-
2uniformly distributed in [1, 2[ -- https://ideone.com/SY5a04 -- note that subtracting 1 **does not** give a uniform distribution in [0, 1[ – pmg May 26 '20 at 13:34
-
@pmg Would you expand on " does not give a uniform distribution in [0, 1[ "? Is it the log distribution of small FP values or some other issue? – chux - Reinstate Monica May 27 '20 at 15:56
-
All the 2^52 values in [1, 2[ have the exponent `0x3ff`. When you subract 1, only 2^51 values have exponent `0x3fe`, only 2^50 values have exponent `0x3fd`, ... or, eg when subtracting `1` from `1.00000001` (53 significative bits) you `0.00000001` (many non-significative bits).... hmmm... maybe it's uniform... too advanced maths. – pmg May 27 '20 at 16:51
-
ventisk1ze, did you still want more assistance with this question? – chux - Reinstate Monica Feb 21 '21 at 22:26
2 Answers
generate random double number in between 0 and 1
Some things to consider:
Include 1.0??
I'd expect a goal of "in range [0, 1)" rather than "in range [0, 1]". That inclusion of 1.0 creates complexities as it unbalances the distribution. Let us assume [0, 1).
rand()
Quality
rand()
is of unspecified quality and and its range [0...RAND_MAX] might not end 1 less than a power of two. Let us assume rand()
is good enough for now and RAND_MAX
is a Mersenne Number (which is very common) to facilitate joining multiple rand()
calls with a simple ^
.
Small numbers
About half of all positive double
are less than 1.0. Should all of them have a chance?
Typicality DBL_MANT_DIG
is 53 and so:
There are 252 double
values in the [0.5...1.0) range.
There are 252 double
values in the [0.25...0.5) range.
There are 252 double
values in the [0.125...0.25) range.
...
Do we want a 50% chance of a value from the first group, 25% from the next, 12.5% from the next .... ?
Or satisfied with:
Form 253 double
values in the [0.0...1.0) range evenly distributed?
Let us go for the second goal for now - easier to code.
Generate an whole number double
in the range [0...253) and then divide by 253.
RAND_MAX >= 0x7FFF
by definition, so we get at least 15 bits of random bits.
Below is some illustrative code that, not so efficiently, forms a double
[0.0 ... 1.0).
// Illustrative code
double rand_double_01(void) {
unsigned long long r = 0;
#define RANDOM_BITS 15
for (int i = 0; i < DBL_MANT_DIG; i += RANDOM_BITS) {
r <<= RANDOM_BITS;
r ^= rand();
}
r %= 1uLL << DBL_MANT_DIG; // Mask off lower 53 bits
double dr = r; // expected conversion is exact
// scale [0 ... 1.0)
dr /= 1uLL << DBL_MANT_DIG; // expected conversion/quotient exact
return double dr;
}
Note: Above code can fail when DBL_MANT_DIG >= 64
(not common) or FLT_RADIX != 2
(very uncommon).

- 143,097
- 13
- 135
- 256
-
-
@martinkunev A goal of generating random double number in between 0 and 1 would include having an equal chance of making a value in any of the sub-groups [0...0.25), [0..25...0.5), [0.5...0.75), [0.75...1.0). That accounts for [0.0...1.0). If we needed to potentially form 1.0, as in [0.0...1.0], do we include that 1.0 in one of those 4 sub-groups or make a special 5th one? Including 1.0 unbalances the distribution. There are ways to compensate, but they make for reduced efficiency. – chux - Reinstate Monica Jul 07 '21 at 12:44
Be careful while dividing numbers: when both numbers are integers, the integer division will be used (in this case always resulting in zero).
In order to have a double as a result, you need to force the division to be the division for doubles, which you can achieve by typecasting one of the numbers as a double:
a/b => integer division (when b is larger than a you end up with zero)
((double)a/b) => floating point division (this is what you are looking for)

- 16,450
- 15
- 56
- 112