1

I am trying to make an image jump. I when I press the up arrow it goes up until it arrives at a certain position on the Y axis and starts going down. But I have a problem, the image is able to jump infinitely in the air kind of like flappy bird. I would like it to be only able to jump when it arrives at the jump. Here is my code for now:

#Variables
display_width = 900
display_height = 800
gameName = 'Slash'

#Settings
gameTitle = pygame.display.set_caption(gameName)
wn = pygame.display.set_mode((display_width, display_height))
clock = pygame.time.Clock()

#Game Loop
def gameLoop():
   #stick man
    manImg = pygame.image.load('blueStickman.png')
    man_width = 58
    man_height = 146
    Xchange = 0
    Ychange = 0
    x = (display_width/2) - (man_width/2) + 1
    y = display_height - man_height
    def man(x,y):
        wn.blit(manImg, (x,y))
    while True:
        wn.fill(white)
        man(x,y)
        pygame.display.update()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()

            if event.type == pygame.KEYDOWN:   
                if event.key == pygame.K_x:
                    pygame.display.quit()
                    pygame.quit()

                if event.key == pygame.K_UP:
                        Ychange = -5
                if event.key == pygame.K_LEFT:
                    Xchange = -4
                if event.key == pygame.K_RIGHT:
                    Xchange = 4

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_UP:
                        Ychange = -5
                if event.key == pygame.K_LEFT:
                    Xchange = 0
                if event.key == pygame.K_RIGHT:
                    Xchange = 0           

        x += Xchange
        y += Ychange
        if y <= 385:
            Ychange = 5
        if y >= display_height - man_height:
            Ychange = 0

        clock.tick(60)

gameLoop()

Hope you can help and thanks if you can!

Noahp
  • 59
  • 4

1 Answers1

1

First of all I recommend to use pygame.key.get_pressed() for the left and right movement of the player, rather than the KEYDOWN and KEYUP event:

keys = pygame.key.get_pressed()
Xchange = 0
if keys[pygame.K_LEFT]:
    Xchange -= 4
if keys[pygame.K_RIGHT]:
    Xchange += 4 

Define the ground level of the payer:

y = display_height - man_height
ground_y = y

Evaluate if the player is on the ground in the main application loop and discard jumping if the player is not on the ground:

while True:
    # [...]

    on_ground = y == ground_y

    for event in pygame.event.get():
            # [...]

            if event.type == pygame.KEYDOWN:   
                # [...]

                if event.key == pygame.K_UP and on_ground:
                    Ychange = -5

See the example:

import pygame

white = (255, 255, 255)

#Variables
display_width = 900
display_height = 800
gameName = 'Slash'

#Settings
gameTitle = pygame.display.set_caption(gameName)
wn = pygame.display.set_mode((display_width, display_height))
clock = pygame.time.Clock()

#Game Loop
def gameLoop():
    #stick man
    manImg = pygame.image.load('blueStickman.png')
    man_width, man_height = 58, 156
    Xchange, Ychange = 0, 0
    x = (display_width/2) - (man_width/2) + 1
    y = display_height - man_height
    ground_y = y

    def man(x,y):
        wn.blit(manImg, (x,y))

    while True:
        wn.fill(white)
        man(x,y)
        pygame.display.update()

        on_ground = y == ground_y

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()

            if event.type == pygame.KEYDOWN:   
                if event.key == pygame.K_x:
                    pygame.display.quit()
                    pygame.quit()

                if event.key == pygame.K_UP and on_ground:
                    Ychange = -5

        keys = pygame.key.get_pressed()
        Xchange = 0
        if keys[pygame.K_LEFT]:
            Xchange -= 4
        if keys[pygame.K_RIGHT]:
            Xchange += 4 

        x += Xchange
        y += Ychange
        if y <= 385:
            Ychange = 5
        if y >= display_height - man_height:
            Ychange = 0

        clock.tick(60)

gameLoop()
Rabbid76
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