This simple code:
#include <iostream>
#include <vector>
struct my_struct
{
int m_a;
my_struct(int a) : m_a(a) { std::cout << "normal const " << m_a << std::endl; }
my_struct(const my_struct&& other) : m_a(other.m_a) { std::cout << "copy move " << other.m_a << std::endl; }
my_struct(const my_struct &other) : m_a(other.m_a) { std::cout << "copy const " << other.m_a << std::endl; }
};
class my_class
{
public:
my_class() {}
void append(my_struct &&m) { m_vec.push_back(m); }
private:
std::vector<my_struct> m_vec;
};
int main()
{
my_class m;
m.append(my_struct(5));
m.append(std::move(my_struct(6)));
}
produces this output:
normal const 5
copy const 5
normal const 6
copy const 6
copy const 5
The first call to append creates the object, and push_back creates a copy. Likewise, the second call to append creates the object, and push_back creates a copy. Now, a copy constructor of the first object is mysteriously called. Could someone explain me what happens? It looks like a strange side effect...