I'm trying to use instancing with WebGL based on this guide. I've tried to create a simple example that draws a red triangle on the left and a blue triangle on the right. When I run it, it draws a blue triangle on the left and I don't understand why.
I've tried changing the arguments to drawArraysInstancedANGLE
but that doesn't help. I've tried changing the order of lines for binding buffers and setting attribute pointers, etc. What am I doing wrong? Thanks
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const ext = gl.getExtension("ANGLE_instanced_arrays");
const vert = gl.createShader(gl.VERTEX_SHADER);
const frag = gl.createShader(gl.FRAGMENT_SHADER);
const program = gl.createProgram();
gl.shaderSource(vert, `
attribute vec4 a_position;
attribute vec4 a_color;
varying vec4 v_color;
void main() {
gl_Position = a_position;
v_color = a_color;
}
`);
gl.shaderSource(frag, `
precision mediump float;
varying vec4 v_color;
void main() {
gl_FragColor = v_color;
}
`);
gl.compileShader(vert);
gl.compileShader(frag);
gl.attachShader(program, vert);
gl.attachShader(program, frag);
gl.linkProgram(program);
const a_position = gl.getAttribLocation(program, "a_position");
const buffer1 = gl.createBuffer();
const positions = [-0.5, 0, -0.5, 0.2, -0.3, 0, 0.5, 0, 0.5, 0.2, 0.3, 0];
gl.bindBuffer(gl.ARRAY_BUFFER, buffer1);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
const a_color = gl.getAttribLocation(program, "a_color");
const buffer2 = gl.createBuffer();
const colors = [1, 0, 0, 1, 0, 0, 1, 1];
gl.bindBuffer(gl.ARRAY_BUFFER, buffer2);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);
gl.viewport(0, 0, 300, 300);
gl.useProgram(program);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer1);
gl.enableVertexAttribArray(a_position);
gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer2);
gl.enableVertexAttribArray(a_color);
gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 0, 0);
ext.vertexAttribDivisorANGLE(a_color, 1);
ext.drawArraysInstancedANGLE(gl.TRIANGLES, 0, 3, 2);
<canvas id="canvas" width="300" height="300"></canvas>