I've got two groups:
a pygame.sprite.GroupSingle()
for the player
(or I have the player sprite object itself not in any group)
a pygame.sprite.Group()
for all the objects in the level.
What's the simplest/best way to check for collision between the player and the sprite group and return the relative position of those two sprites (or anything that will tell me you can't go a certain direction so to not enter the object). This is simply for creating platforms