Noob here. When using the following code, it wraps the image texture around the entire model. Is it possible to apply the image texture to a portion of the model (as opposed to the entire model itself) in RealityKit/ARKit?
CODE:
var material = SimpleMaterial()
material.baseColor = try! .texture(TextureResource.load(named: "image.jpg"))
modelSample?.model?.materials = [material]