The problem is that you're blocking the UI thread. The application is Single-Threaded, that means that whatever you perform will keep the application from redrawing the UI elements.
If you have excessive tasks to do, you should always perform them on a separate thread to ensure that the UI stays responsive. This can be established with a BackGroundWorker f.e.. It will perform the tasks on another thread and will keep sending updates to the UI thread without blocking it or slowing down the real work.
Shamelessly copied from the MSDN page and modified by me:
using System;
using System.ComponentModel;
using System.Windows.Forms;
namespace BackgroundWorkerSimple
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.WorkerSupportsCancellation = true;
}
private void startAsyncButton_Click(object sender, EventArgs e)
{
if (backgroundWorker1.IsBusy != true)
{
// Start the asynchronous operation.
backgroundWorker1.RunWorkerAsync();
}
}
private void cancelAsyncButton_Click(object sender, EventArgs e)
{
if (backgroundWorker1.WorkerSupportsCancellation == true)
{
// Cancel the asynchronous operation.
backgroundWorker1.CancelAsync();
}
}
// This event handler is where the time-consuming work is done.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
// Excessive comuptation goes here, you can report back via this:
worker.ReportProgress(progressInPercent, additionalProgressAsObject);
}
// This event handler updates the progress.
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
resultLabel.Text = (e.ProgressPercentage.ToString() + "%");
}
// This event handler deals with the results of the background operation.
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled == true)
{
resultLabel.Text = "Canceled!";
}
else if (e.Error != null)
{
resultLabel.Text = "Error: " + e.Error.Message;
}
else
{
resultLabel.Text = "Done!";
}
}
}
}