I'm working on application (written in C++), which generate some machine code at runtime (Linux, x86-64 now, but I plan to migrate on ARM). Next it store generated code in memory and execute it by jumping to memory location. For a long time I had a problem with allocating executable memory, but I finally solved it using:
uint8_t *memory = mmap (NULL, length, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
So far it works, but I'm not sure if it's elegant way to do such things. I wonder how executable loader do this?