How to access a function in another file?
Depends on the type of function, there can be to cases:
1. Accessing class member functions in another file(Translation Unit):
Obviously, you need to include the header file, which has the class declaration in your caller translation unit.
Example code:
//MyClass.h
class MyClass
{
//Note that access specifier
public:
void doSomething()
{
//Do something meaningful here
}
};
#include"MyClass.h" //Include the header here
//Your another cpp file
int main()
{
MyClass obj;
obj.doSomething();
return 0;
}
2. Accessing free functions in another file(Translation Unit):
You do not need to include the function in any class, just include the header file which declares the function and then use it in your translation unit.
Example Code:
//YourInclude.h
inline void doSomething() //See why inline in @Ben Voight's comments
{
//Something that is interesting hopefully
}
//Your another file
#include"YourInclude.h"
int main()
{
doSomething()
return 0;
}
Another case as pointed out by @Ben in comments can be:
A declaration in the header file, followed by a definition in just one translation unit
Example Code:
//Yourinclude File
void doSomething(); //declares the function
//Your another file
include"Yourinclude"
void doSomething() //Defines the function
{
//Something interesting
}
int main()
{
doSomething();
return 0;
}
Alternately, a messy way to do this can be to just mark the function as extern in your another file and use the function.Not recommended but a possibility so here is how:
Example Code:
extern void doSomething();
int main()
{
doSomething();
return 0;
}
How would you go about creating a function that receives a function as it parameter?
By using function pointers
In a nutshell Function pointers are nothing but pointers but ones which hold address of functions.
Example Code:
int someFunction(int i)
{
//some functionality
}
int (*myfunc)(int) = &someFunction;
void doSomething(myfunc *ptr)
{
(*ptr)(10); //Calls the pointed function
}