What's the proper syntax to accomplish this? The idea is that some object of any class could store a lambda expression in class GuiButton, and then later that call that lambda expression with access to its own local variables.
It should be noted that my platform (Arduino) does NOT support the functional
header.
The code I've written to try to express this idea (which does not compile due to the lambda expressions not having access to members of ExampleScreen):
struct GuiButton {
uint8_t x; //coordinates for displaying this GUI element
uint8_t y;
GuiButton(uint8_t _x, uint8_t _y, void (*_callback)()) :
x(_x),
y(_y),
callback(_callback)
{};
virtual void draw(bool _highlight);
public:
void (*callback)(); //to be executed BY THE PARENT OBJECT when this element is clicked
};
struct GuiTextButton: public GuiButton {
char* text; //text to display in this GUI element
GuiTextButton(uint8_t _x, uint8_t _y, char* _text, void (*_callback)()) :
GuiButton(_x, _y, _callback),
text(_text)
{};
void draw(bool _highlight);
};
class ExampleScreen{
private:
GuiButton** buttonPtr;
uint8_t buttonCount;
uint8_t selectedButton;
bool proc1Active;
bool proc2Active;
public:
ExampleScreen() :
buttonPtr(NULL),
buttonCount(0),
selectedButton(0),
proc1Active(false),
proc2Active(false)
{
//different derived classes of GuiScreen shall have different constructors to define
//their visual and functional elements
buttonPtr = new GuiButton* [2];
buttonCount = 2;
{
char text[] = "Button1";
GuiButton *_thisPtr = new GuiTextButton(5,0,text, []() {
proc1Active = ~proc1Active;
});
buttonPtr[0] = _thisPtr;
}
{
char text[] = "Button2";
GuiButton *_thisPtr = new GuiTextButton(5,0,text, []() {
proc2Active = ~proc2Active;
});
buttonPtr[2] = _thisPtr;
}
};
void click() {
void (*callback)() = (buttonPtr[selectedButton]->callback);
callback();
};
};
int main() {
ExampleScreen gui;
gui.click();
};