I'm converting QGraphicsItem
's into rasterized masks at their location in a QGraphicsScene
. I'm using those masks for further processing of a video (taking the average intensity inside the mask). To achieve this, I'm painting each item in the scene one by one on a QImage
, which has a size just big enough to envelop the item. Everything works well enough, but the items in the scene disappear. That is because I'm removing the pen from the item when I paint it on the QImage
. I set the original pen back when I'm done, but the items don't reappear on the scene.
How can I "refresh" the scene to make the items reappear, or alternatively, prevent the items form disappearing altogether?
I couldn't really find anything of people running into this problem. So maybe I'm just doing something fundamentally wrong. Any suggestions are welcome.
Here's my code:
class MyThread(QtCore.QThread):
def __init__(self, scene):
super().__init__()
self.scene = scene
def run(self):
for item in self.scene.items():
# Render the ROI item to create a rasterized mask.
qimage = self.qimage_from_shape_item(item)
# do some stuff
@staticmethod
def qimage_from_shape_item(item: QtWidgets.QAbstractGraphicsShapeItem) -> QtGui.QImage:
# Get items pen and brush to set back later.
pen = item.pen()
brush = item.brush()
# Remove pen, set brush to white.
item.setPen(QtGui.QPen(QtCore.Qt.NoPen))
item.setBrush(QtCore.Qt.white)
# Determine the bounding box in pixel coordinates.
top = int(item.scenePos().y() + item.boundingRect().top())
left = int(item.scenePos().x() + item.boundingRect().left())
bottom = int(item.scenePos().y() + item.boundingRect().bottom()) + 1
right = int(item.scenePos().x() + item.boundingRect().right()) + 1
size = QtCore.QSize(right - left, bottom - top)
# Initialize qimage, use 8-bit grayscale.
qimage = QtGui.QImage(size, QtGui.QImage.Format_Grayscale8)
qimage.fill(QtCore.Qt.transparent)
painter = QtGui.QPainter(qimage)
painter.setRenderHint(QtGui.QPainter.Antialiasing)
# Offset the painter to paint item in its correct pixel location.
painter.translate(item.scenePos().x() - left, item.scenePos().y() - top)
# Paint the item.
item.paint(painter, QtWidgets.QStyleOptionGraphicsItem())
# Set the pen and brush back.
item.setPen(pen)
item.setBrush(brush)
# Set the pixel coordinate offset of the item to the QImage.
qimage.setOffset(QtCore.QPoint(left, top))
return qimage
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
widget = QtWidgets.QWidget()
layout = QtWidgets.QVBoxLayout(widget)
view = QtWidgets.QGraphicsView()
layout.addWidget(view)
scene = QtWidgets.QGraphicsScene()
view.setScene(scene)
thread = MyThread(scene)
view.setFixedSize(400, 300)
scene.setSceneRect(0, 0, 400, 300)
rect_item = QtWidgets.QGraphicsRectItem()
p = QtCore.QPointF(123.4, 56.78)
rect_item.setPos(p)
r = QtCore.QRectF(0., 0., 161.8, 100.)
rect_item.setRect(r)
scene.addItem(rect_item)
button = QtWidgets.QPushButton("Get masks")
layout.addWidget(button)
button.clicked.connect(thread.start)
widget.show()
sys.exit(app.exec_())