I'am trying to made the scene is change after 2 second. Here's my code:
float Czas = Time.time;
if (Czas == 2) {
Application.LoadLevel("Game"); <-- This is correctly name of the scene
Debug.Log("Works");
}
I'am trying to made the scene is change after 2 second. Here's my code:
float Czas = Time.time;
if (Czas == 2) {
Application.LoadLevel("Game"); <-- This is correctly name of the scene
Debug.Log("Works");
}
Try with coroutines for "waiting X" with something like this:
void Start()
{
//Start the coroutine we define below named ChangeAfter2SecondsCoroutine().
StartCoroutine(ChangeAfter2SecondsCoroutine());
}
IEnumerator ChangeAfter2SecondsCoroutine()
{
//Print the time of when the function is first called.
Debug.Log("Started Coroutine at timestamp : " + Time.time);
//yield on a new YieldInstruction that waits for 5 seconds.
yield return new WaitForSeconds(2);
//After we have waited 2 seconds print the time again.
Debug.Log("Finished Coroutine at timestamp : " + Time.time);
//And load the scene
Application.LoadLevel("Game"); <-- This is correctly name of the scene
}
There are 2 easy approaches you could take.
1.- As explained in the other answer, use an IEnumerator
ex:
...
StartCoroutine(ChangeAfter2SecondsCoroutine());
...
IEnumerator ChangeAfter2SecondsCoroutine()
{
yield return new WaitForSeconds(2f);
Application.LoadLevel("Game");
}
Documentation:StartCoroutine
2.- use Invoke
ex:
...
Invoke("LoadLevelGame", 2.0f);
...
void LoadLevelGame()
{
Application.LoadLevel("Game");
}
Documentation: Invoke