I would like to check if the user will make a kepress again after the first one to implement a pause function in a while cycle. The console window is not on focus so I can't use Console.Read()
while (true)
{
if (GetAsyncKeyState(0x21) != 0)
break; //work just fine, if ESC press it exit while
if (GetAsyncKeyState(0x05) != 0)
{
sw.Start();
while (sw.ElapsedMilliseconds < 2000)
{
// if side mouse button is press, it wait 2sec, work just fine
}
sw.Reset();
}
if (GetAsyncKeyState(0x42) != 0)
{
while (GetAsyncKeyState(0x42) == 0)
{
// wait the second B pressing to resume but it dosen't work
}
}
main_function();
}
This code seems to not work, I check GetAsyncKeyState with writeline and it seems that it get the keypressed state for few ms so the pause cicle will end. I seems that in console c# I can't use ad hoc functions that c# have for forms to check it.
Thanks!