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I am working on an arbitrary-precision Mandelbrot fractal browser, and I want to take advantage of the GPU in order to do so. However; I don't really want to use anyone else's library for a few different reasons, and when i looked into gpu.js, nowhere does it say how it works. I've looked at the source code, but it's mangled beyond comprehension. If anybody could explain how it manipulates GPU threads, I would be elated!

  • The source code on github seems like it's not compressed or mangled. https://github.com/gpujs/gpu.js. Also, be wary of NIH (Not Invented Here) bias. _Especially_ in Javascript, it's _almost_ always better to use a library than to try to 'roll your own'. – g.d.d.c Jul 01 '20 at 22:51

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