Try something like this:
class A
{
char* str;
// ...
public:
A(const char *s = nullptr) : str(nullptr) {
if (s) {
str = new char[strlen(s)+1]);
strcpy(str, s);
}
}
A(const A &src) : A(src.str) {}
A(A &&src) : str(src.str) { src.str = nullptr; }
~A() { delete[] str; }
A& operator= (A rhs) {
A temp{std::move(rhs)};
std::swap(str, temp.str);
return *this;
}
friend A operator+ (const A& arg1, const A& arg2)
{
A temp;
temp.str = new char[strlen(arg1.str)+1+strlen(arg2.str)+1];
sprintf(temp.str, "%s+%s", arg1.str, arg2.str);
return temp;
}
};
That being said, you really should use std::string
instead of char*
:
class A
{
std::string str;
// ...
public:
A(const std::string &s = "") : str(s) {}
friend A operator+ (const A& arg1, const A& arg2)
{
return A{arg1.str + "+" + arg2.str};
}
};