I have a code like this one:
@objc func handleTap(_ sender: UITapGestureRecognizer) {
let tapLocation = sender.location(in: arView)
let hitResult0 = scnView?.hitTest(tapLocation)
if let hitResult = arView?.entity(at: tapLocation) {
// ...
}
}
hitResult gives a bad precision. It returns the same entity (WheelbarrowHandles
) even if I tapped on a different smaller one.
hitResult0 gives all object near to the tap location (to much).
ModelLoading:
self.theModel = try! Entity.load(named: "wheelborrow")
self.theModel?.generateCollisionShapes(recursive: true)
Is it bad collision shapes generated?
Updated
I tried to do the next instead of generation:
modelEntity.collision = CollisionComponent(shapes: [ShapeResource.generateConvex(from: modelEntity.model!.mesh)])
and it works.