this has been a major problem in my game. I have been trying to make a script that will detect when a value is 1, 2, 3, 4, or 5. However, the if statements will still execute even if the value is 0, making the timer start before anyone can get into the elevator. This is really annoying, and I cannot fix it. Here is the script:
local players = workspace.TestMode.Players
players.Value = 0
wait(5)
script.Parent.Text = "Waiting for players..."
function StartTimer()
while true do
if players.Value == 1 or 2 or 3 or 4 or 5 then
script.Parent.Text = "15"
print("enough players")
wait(0.1)
else
script.Parent.Text = "Waiting for players..."
print("not enough players")
end
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "14"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "13"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "12"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "11"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "10"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "9"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "8"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "7"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "6"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "5"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "4"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "3"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "2"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "1"
else
script.Parent.Text = "Waiting for players..."
end
wait(0.1)
if players.Value == 1 or 2 or 3 or 4 or 5 then
wait(0.9)
script.Parent.Text = "Teleporting players..."
else
script.Parent.Text = "Waiting for players..."
end
end
end
StartTimer()