I was playing around with pointers and got results I did not expect:
#include <iostream> #include <vector> int main() { int arr[4] = { 1, 2, 3, 4 }; int* pArr = arr; std::cout << "First number: " << *pArr << " at address: " << pArr; pArr++; std::cout << "\nSecond number: " << *pArr << " at address: " << pArr; pArr++; std::cout << "\nThird number: " << *pArr << " at address: " << pArr; pArr++; std::cout << "\nFourth number: " << *pArr << " at address: " << pArr; int* pArr2 = arr; std::cout << "\n" << *pArr2++ << "\n" << *pArr2++ << "\n" << *pArr2++ << "\n" << *pArr2++ << "\n"; /* int* pArr2 = arr; std::cout << "\n" << ++ * pArr2 << "\n" << * ++pArr2 << "\n"; */ }
The two different results:
1 2 3 4
- as expected using the first method
4 3 2 1
- using cout
with multiple arguments I do not know the proper name.
So my question is - why does this happen? Using multiple cout
statements results in expected for me code, while using just 1 cout
results in backwards solution.
As a side note, another confusing thing to me is that pre-increment results in all values being equal. In the commented bit of code, the result is 3 3
, no matter the ++
placement with respect to the *
.