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I have created a body in Felgo that, as a result of physical interaction with other objects, flips over. I want to prevent the body from flipping over by limiting angle +/- 60' from horizontal. Or, I would be happy to rotate the body (restore upright) in case it goes beyond that range.

How can I do that? I tried the OnRotation of the body but that's getting me nowhere.

eyllanesc
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TSG
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  • It looks like posts related to Felgo/V-Play have been in decline for years. If someone can answer this question in relation to Box2D or QML-Box2d that would be great - I'm fine Dropping the Felgo requirement in this question if nececssary. (Would have been nice to do in Felgo, but don't want to be restricted by a dying project) – TSG Jul 07 '20 at 15:37
  • could you provide any minimal working example that reflects your problem? – NG_ Jun 14 '21 at 09:54

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