I am developing an iOS App that needs to recognize colors and other stuff. I got this code:
- (UIColor *)averageColor {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char rgba[4];
CGContextRef context = CGBitmapContextCreate(rgba, 1, 1, 8, 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, 1, 1), self.CGImage);
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
if(rgba[3] > 0) {
CGFloat alpha = ((CGFloat)rgba[3])/255.0;
CGFloat multiplier = alpha/255.0;
return [UIColor colorWithRed:((CGFloat)rgba[0])*multiplier
green:((CGFloat)rgba[1])*multiplier
blue:((CGFloat)rgba[2])*multiplier
alpha:alpha];
}
else {
return [UIColor colorWithRed:((CGFloat)rgba[0])/255.0
green:((CGFloat)rgba[1])/255.0
blue:((CGFloat)rgba[2])/255.0
alpha:((CGFloat)rgba[3])/255.0];
}
}
from this guy: Link
It's 99% perfect, except from this line:
CGContextDrawImage(context, CGRectMake(0, 0, 1, 1), self.CGImage);
In which I get the following error message:
Property 'CGImage' not found on object of type 'MyClass *'
As far as I know, the CGImage is part of the CoreImage
Framework, which is correctly added on the project, and (I believe so) correctly imported in the class. Check out my imports.
#import "MyClass.h"
#import "TiUtils.h"
#import "TiViewProxy.h"
#import <TitaniumKit/TiBlob.h>
#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>
#import <CoreImage/CIImage.h>
Please, what is wrong? What can I do for the error to go away? Thanks in advance!