I have two classes that are essentially string classes that look like this. The first class holds a string as a member and the second class also holds a string plus an array of pointers for the 'MenuItem' class and also a tracker.
const int MAX_NO_OF_ITEMS = 10;
class Menu; // forward declaration
class MenuItem {
char* Menuitem;
//member functions
MenuItem();
...
~MenuItem();
friend Menu;
};
class Menu {
private:
char* m_Title;
MenuItem* m_MenuItems[MAX_NO_OF_ITEMS];
int m_menuTracker;
... //other functions not shown
}
I want to be able to deep copy one Menu object to another Menu object but the way I am doing it seems do be as if it were a shallow copy when it comes to copying over the 'm_MenuItems'. I know for sure that the 'm_Title' member is getting deep copied as I am creating a 'new' char* for it but the problem arises when I am trying to copy the source 'm_MenuItems' to the destination as they end up sharing the same memory. This causes problems because when the deconstructor is called, it is called twice on the same object, causing my program to crash.
Here is my copy and assignment code:
Menu& Menu::operator=(const Menu& src) {
if (this != &src && src.m_Title != nullptr) {
delete[] m_Title;
m_Title = nullptr;
m_Title = new char[strlen(src.m_Title) + 1];
strcpy(m_Title, src.m_Title);
//if current object has menuItems, then delete to make room for src.
for (int i = 0; i < m_menuTracker; i++) {
delete m_MenuItems[i];
this->m_MenuItems[i] = nullptr;
}
This following for-loop is where my problem arises...
if (src.m_MenuItems[0] != nullptr) {
for (int i = 0; i < src.m_menuTracker; i++) {
m_MenuItems[i] = src.m_MenuItems[i];
}
this->m_menuTracker = src.m_menuTracker;
}
else
this->m_menuTracker = 0;
}
else {
this->setEmpty();
}
return *this;
}
How am I supposed to allocate a new block of memory for the destination 'm_MenuItems'?