Currently I code client-server junk and deal a lot with C++ structs passed over network. I know about ways provided here Reading a C/C++ data structure in C# from a byte array, but they all about making a copy.
I want to have something like that:
struct/*or class*/ SomeStruct
{
public uint F1;
public uint F2;
public uint F3;
}
Later in my code I want to have something like that:
byte[] Data; //16 bytes that I got from network
SomeStruct PartOfDataAsSomeStruct { get { return /*make SomeStruct instance based on this.Data starting from index 4, without copying it. So when I do PartOfDataAsSomeStruct.F1 = 132465; it also changes bytes 4, 5, 6 and 7 in this.Data.*/; } }
If this is possible, please, tell how?