Here is my code i just want to download this image in specific folder or path on client side but it will downloaded in c/user/downloads I just want to download in F:/data/image how can I do this.
var svg = document.querySelector("svg");
var svgData = new XMLSerializer().serializeToString(svg);
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
var img = document.createElement("img");
img.setAttribute("src", "data:image/svg+xml;base64," + btoa(svgData));
img.onload = function () {
//canvas.width = 1200;
//canvas.height = 1200;
ctx.drawImage(img, 0, 0);
// Now is done
console.log(canvas.toDataURL("image/png"));
var jpegFile = canvas.toDataURL("image/jpeg");
function base64ToBlob(base64, mime) {
mime = mime || '';
var sliceSize = 1024;
var byteChars = window.atob(base64);
var byteArrays = [];
for (var offset = 0, len = byteChars.length; offset < len; offset += sliceSize) {
var slice = byteChars.slice(offset, offset + sliceSize);
var byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
return new Blob(byteArrays, { type: mime });
}
var jpegFile64 = jpegFile.replace(/^data:image\/(png|jpeg);base64,/, "");
var jpegBlob = base64ToBlob(jpegFile64, 'image/jpeg');
console.log(jpegBlob);
var a = document.createElement('a');
a.target = "patternImg/image.jpeg";
a.download = "image.jpeg";
a.href = canvas.toDataURL('image/jpeg');
document.body.appendChild(a);
a.click();
}
}