I'm trying to figure out if FeathersJS suits my needs. I have looked at several examples and use cases. FeathersJS uses a set of request methods : find
, get
, create
, update
, patch
and delete
. No other methods let alone custom methods can be implemented and used, as confirmed on this other SO post..
Let's imagine this application where users can save their app settings. Careless of following method conventions, I would create an endpoint describing the action that is performed by the user. In this case, we could have, for instance: /saveSettings
. Knowing there won't be any setting-finding, -creation, -updating (only some -patching) or -deleting. I might also need a /getSettings
route.
My question is: can every action be reduced down to these request methods? To me, these actions are strongly bound to a specific collection/model. Sometimes, we need to create actions that are not bound to a single collection and could potentially interact with more than one collection/model.
For this example, I'm guessing it would be translated in FeathersJS with a service named Setting
which would hold two methods: get()
and a patch()
.
If that is the correct approach, it looks to me as if this solution is more server-oriented than client-oriented in the sense that we have to know, client-side, what underlying collection is going to get changed or affected. It feels like we are losing some level of freedom by not having some kind of routing between endpoints and services (like we have in vanilla ExpressJS).
Here's another example: I have a game character that can skill-up. When the user decides to skill-up a particular skill, a request is sent to the server. This endpoint can look like POST: /skillUp
What would it be in FeathersJS? by implementing SkillUpService#create?
I hope you get the issue I'm trying to highlight here. Do you have some ideas to share or recommendations on how to organize the API in this particular framework?