I have a perfectly working program which connects to a video camera (an IDS uEye camera) and continuously grabs frames from it and displays them.
However, when loading a specific dll before connecting to the camera, the program runs with 100% CPU load. If I load the dll after connecting to the camera, the program runs fine.
int main()
{
INT nRet = IS_NO_SUCCESS;
// init camera (open next available camera)
m_hCam = (HIDS)0;
// (A) Uncomment this for 100% CPU load:
// HMODULE handle = LoadLibrary(L"myInnocentDll.dll");
// This is the call to the 3rdparty camera vendor's library:
nRet = is_InitCamera(&m_hCam, 0);
// (B) Uncomment this instead of (A) and the CPU load won't change
// HMODULE handle = LoadLibrary(L"myInnocentDll.dll");
if (nRet == IS_SUCCESS)
{
/*
* Please note: I have removed all lines which are not necessary for the exploit.
* Therefore this is NOT a full example of how to properly initialize an IDS camera!
*/
is_GetSensorInfo(m_hCam, &m_sInfo);
GetMaxImageSize(m_hCam, &m_s32ImageWidth, &m_s32ImageHeight);
m_nColorMode = IS_CM_BGR8_PACKED;// IS_CM_BGRA8_PACKED;
m_nBitsPerPixel = 24; // 32;
nRet |= is_SetColorMode(m_hCam, m_nColorMode);
// allocate image memory.
if (is_AllocImageMem(m_hCam, m_s32ImageWidth, m_s32ImageHeight, m_nBitsPerPixel, &m_pcImageMemory, &m_lMemoryId) != IS_SUCCESS)
{
return 1;
}
else
{
is_SetImageMem(m_hCam, m_pcImageMemory, m_lMemoryId);
}
}
else
{
return 1;
}
std::thread([&]() {
while (true) {
is_FreezeVideo(m_hCam, IS_WAIT);
/*
* Usually, the image memory would now be grabbed via is_GetImageMem().
* but as it is not needed for the exploit, I removed it as well
*/
}
}).detach();
cv::waitKey(0);
}
Independently of the actually used camera driver, in what way could loading a dll change the performance of it, occupying 100% of all available CPU cores? When using the Visual Studio Diagnostic Tools, the excess CPU time is attributed to "[External Call] SwitchToThread" and not to the myInnocentDll.
Loading just the dll without the camera initialization does not result in 100% CPU load.
I was first thinking of some static initializers in the myInnocentDll.dll configuring some threading behavior, but I did not find anything pointing in this direction. For which aspects should I look for in the code of myInnocentDll.dll?