Texture2D tex = new Texture2D(200, 300, TextureFormat.RGB24, false);
Rectangle screenSize = System.Windows.Forms.Screen.PrimaryScreen.Bounds;
Bitmap target = new Bitmap(screenSize.Width, screenSize.Height);
using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(target))
{
g.CopyFromScreen(0, 0, 0, 0, new Size(screenSize.Width, screenSize.Height));
}
m_Renderer.enabled = true;
m_Renderer.material.SetTexture("_MainTex", target);
I'm trying to set a bitmap as a texture in Unity, but I get the error
cannot convert from 'System.Drawing.Bitmap' to 'UnityEngine.Texture'
Any ideas how I can convert the bitmap to a texture?