I Currently have a php website working. Here i can keep and use any session data to keep track of my user. however if i simply connect to my node.js game from this website using a simple hyper link such as...
<a href="http://localhost:8080">
This works and i do connect to my game running on a local host on that port here is the coded for setting up the node.js game.
const http = require('http');
const express = require('express');
const socketio = require('socket.io');
const TDSGame = require('./../tds-game');
const { log } = require('console');
const app = express();
// path for our client files
const clientPath = `${__dirname}/../client`;
console.log(`Serving static from ${clientPath}`);
// for static middleware from express
app.use(express.static(clientPath));
const server = http.createServer(app);
const io = socketio(server);
var waitingPlayers = [];
io.on('connection', (sock) => {
if(waitingPlayers.length == 3){
waitingPlayers.push(sock);
new TDSGame(waitingPlayers);
waitingPlayers = [];
}
else{
waitingPlayers.push(sock);
sock.emit('message', 'Waiting for opponent');
}
sock.on('message', (text)=>{
// io.emmit everyone connected to the server receives the message
io.emit('message', text);
});
});
server.on('error', (err)=>{
console.log('Server Error', err);
});
server.listen(8080, ()=>{
console.log('TDS started on 8080');
});
What would be a good way of passing the players i dunno hash and username or something. to the the game so on connection i can get these variables and check to see if my player exists in the database? if so then pass these players and sockets to the game logic? I am struggling any help would be much appreciated thank you :)