I was building a game when I came across this problem.
Here's a typescript class that might be able to help you. It uses a tree to do its magic.
You should be able to easily modify this to use arrays instead of the x
and y
parameters
// uses an internal tree structure to simulate set-like behaviour
export default class CoordinateSet {
tree: Record<number, Record<number, boolean>> = {}
add(x: number, y: number) {
this.tree[x] ||= {}
this.tree[x][y] = true;
}
remove(x: number, y: number) {
// if the coordinate doesn't exist, don't do anything
if (!this.tree[x] || !this.tree[y]) {
return;
}
// otherwise, delete it
delete this.tree[x][y];
// if the branch has no leaves, delete the branch, too
if (!Object.keys(this.tree[x]).length) {
delete this.tree[x]
}
}
has(x: number, y: number) {
return !!this.tree[x]?.[y];
}
}
And tests, which will also show you how it works:
import CoordinateSet from "./CoordinateSet";
describe("CoordinateSet", () => {
it("Can add a coordinate", () => {
const cs = new CoordinateSet();
expect(cs.has(1,1)).toBeFalsy();
cs.add(1, 1);
expect(cs.has(1,1)).toBeTruthy();
});
it("Can remove a coordinate", () => {
const cs = new CoordinateSet();
cs.add(1, 1);
expect(cs.has(1,1)).toBeTruthy();
cs.remove(1,1);
expect(cs.has(1,1)).toBeFalsy();
})
})