I've written a small utility to generate character glyphs as image files in order to train a CoreML image classifier. This means thousands of images. It seems to track to NSImage.lockFocus(). This method allocates offscreen and draws offscreen then caches the result. I never need the image after I create the jpg file, but I can not seem to clear the cache. This seems to be an old problem, but a search turned up no working solution was found. Is there another way to avoid caching or to force a clear? Here is one of the problem methods.
var imageInProgress = NSImage()
func makeNSImage(input:String) {
let size = CGSize(width: 399, height: 399)
// select a random font
let selAttribIndex = Int.random(in: 0...attrArray.count-1)
let attribInput = NSAttributedString(string: input, attributes: attrArray[selAttribIndex])
let boundingRect = attribInput.boundingRect(with: size, options: [])
let startX = (size.width/2 - boundingRect.width/2)
let startY = (size.height/2 - boundingRect.height/2)
imageInProgress = NSImage(size: CGSize(width: 400, height: 400))
imageInProgress.lockFocus()
imageInProgress.backgroundColor = NSColor.white
attribInput.draw(at: CGPoint(x: startX, y: startY))
imageInProgress.unlockFocus()
}
This routine generates a root image and I then make N augmented versions. When I lock focus to draw the symbol, the app's memory allocation jumps 5 Meg, the unlock does not give it back. I call lockFocus many times during the creation of the augments and each time the app memory allocation climbs steadily until it crumps at more than 130 Gig!