Right now there doesn't seem to be a package for binding Cocoa to Go. Cocoa is written in Objective-C which is a superset of C. Objective-C messages are (or at least used to be, not sure about the modern compilers) translated to C function calls by the compiler, to something like this:
objc_msgSend(object, sel_getUid("foo:bar:err:"), var, var2, errVar);
So it's definitely possible to use Cocoa from Go.
If you run in to a problem where you find you would like to use Cocoa in a Go app, IMHO take a step back and think about the problem you're trying to solve. Cocoa makes heavy use of named parameters and methods can have quite long signatures. This works well in Objective-C but I doubt the code would look as good in Go. On the other hand, Go solves another set of problems. Maybe writing a library (application logic) in Go and GUI code in Objective-C/Cocoa would do the trick?
TL;DR: How about writing model in Go and GUI code in Objective-C?