I am trying to do a very simple task - have an event occur when a key is pressed - but am having a lot of difficulty implementing it.
I am using the Win32 API. I have been asked what framework I am using but I don't know that. I am using Visual C++ and the program is a Windows program.
All I want to do is have an event occur if a specific key is pressed. For this example I am using the 's' key, and the event is an integer either being set to 1 or 0; whichever it wasn't set to at the time of the key press (I would use bool but I don't know how it works just yet).
I have been told to use GetKeyState(), and then told that this is actually no good. I have also been told to use WM_KEYDOWN but can't work out how this works... Surely what I am doing must be absolute basic programming (keyboard input > output) but I can't get a clear explanation as to how it works?!
I have tried using the following, with no luck:
int Flag;
if (GetKeyState(115) == 1 && Flag == 0) Flag = 1;
if (GetKeyState(115) == 1 && Flag == 1) Flag = 0;
I have also tried using this:
if (GetKeyState(115) & 0x8000 && Flag == 0) Flag = 1;
if (GetKeyState(115) & 0x8000 && Flag == 1) Flag = 0;
Neither work. Does anyone know how I could implement WM_KEYDOWN?
I am using a Windows Message Loop