What's the practical way of serializing an instance of subclass by using DataContractSerializer?
For example, here are the data types:
[DataContract]
public class Car
{
public Car()
{
Wheels = new Collection<Wheel>();
}
[DataMember]
public Collection<Wheel> Wheels { get; set; }
}
[DataContract]
public abstract class Wheel
{
[DataMember]
public string Name { get; set; }
}
[DataContract]
public class MichelinWheel : Wheel
{
[DataMember]
public string Wheel1Test { get; set; }
}
[DataContract]
public class BridgeStoneWheel : Wheel
{
[DataMember]
public string Wheel2Test { get; set; }
}
Then here is the code that creates a car with two differen wheels:
Car car = new Car();
MichelinWheel w1 = new MichelinWheel { Name = "o1", Wheel1Test = "o1 test" };
BridgeStoneWheel w2 = new BridgeStoneWheel { Name = "o2", Wheel2Test = "o2 test" };
car.Wheels.Add(w1);
car.Wheels.Add(w2);
Now if I try to serialize the car by using DataContractSerializer, I will get an exception that says MichelinWheel is not expected. And I have to modify the Wheel class like this to make it work:
[DataContract]
[KnownType(typeof(MichelinWheel))]
[KnownType(typeof(BridgeStoneWheel))]
public abstract class Wheel
{
[DataMember]
public string Name { get; set; }
}
But this approach is not practical, because I am not able to list all kinds of wheels before they are created. And changing the Wheel class every time after a new brand of wheel is created is also not practical, because they might by created in third-party code.
So, what is the practical approach of serializing an instance of a subclass when using DataContractSerializer?
Thanks