My code calculates average color of each pixel in an image and returns a new image.
Image calculateAverage(Bitmap image1, Bitmap image2)
{
// Locking the image into memory.
BitmapData sourceData = image1.LockBits(new Rectangle(0, 0, image1.Width, image1.Height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
// All of the pixels will be stored in this array(each 4 numbers represent a pixel).
byte[] sourceBuffer = new byte[sourceData.Stride * sourceData.Height];
// Copying the image pixels into sourceBuffer.
Marshal.Copy(sourceData.Scan0, sourceBuffer, 0, sourceBuffer.Length);
// Don't need the image, unlock memory.
image1.UnlockBits(sourceData);
// --- Same thing for the second image ---
BitmapData blendData = image2.LockBits(new Rectangle(0, 0, image2.Width, image2.Height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
byte[] blendBuffer = new byte[blendData.Stride * blendData.Height];
Marshal.Copy(blendData.Scan0, blendBuffer, 0, blendBuffer.Length);
image2.UnlockBits(blendData);
//---
// Calculating average of each color in each pixel.
for (int k = 0; (k + 4 < sourceBuffer.Length) && (k + 4 < blendBuffer.Length); k += 4)
{
sourceBuffer[k] = (byte)calcualteAverage(sourceBuffer[k], blendBuffer[k]);
sourceBuffer[k + 1] = (byte)calcualteAverage(sourceBuffer[k + 1], blendBuffer[k + 1]);
sourceBuffer[k + 2] = (byte)calcualteAverage(sourceBuffer[k + 2], blendBuffer[k + 2]);
// Average of Alpha
sourceBuffer[k + 3] = (byte)calcualteAverage(sourceBuffer[k + 3], sourceBuffer[k + 3]);
}
// Saving the result.
Bitmap resultBitmap = new Bitmap(image1.Width, image1.Height);
BitmapData resultData = resultBitmap.LockBits(new Rectangle(0, 0,
resultBitmap.Width, resultBitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(sourceBuffer, 0, resultData.Scan0, sourceBuffer.Length);
resultBitmap.UnlockBits(resultData);
return resultBitmap;
}
For performance reasons I need to rewrite this method using unsafe code though I'm a noob with pointers; don't know how it can improve performance or what will change in the algorithm?