I am trying to do what the title says. When a user clicks on a face of the cube, that face will change colour.
This is my code snippet:
// create a cube
var cubeGeometry = new THREE.BoxGeometry(20, 20, 20);
var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xffff00 }); //0xF7F7F7 = gray
cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.userData.originalColor = 0xffff00;
function onDocumentMouseClick(event) //if we detect a click event
{
// the following line would stop any other event handler from firing
// (such as the mouse's TrackballControls)
event.preventDefault();
// update the mouse variable
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
vector.unproject( camera );
raycaster.set( camera.position, vector.sub( camera.position ).normalize() );
var intersects = raycaster.intersectObject( cube );
if ( intersects.length > 0 )
{
var index = Math.floor( intersects[0].faceIndex / 2 );
switch (index)
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
}
}
}
This code is incomplete. My problems are these:
- I don't know if this strategy is correct and works
- I don't know what code to use inside the different cases, in order to paint that side of the cube.