I published an app on the Play Store, I developed in Unity, but some of my friends showed me the UI layout looks a bit different than what I expected and saw on my testing device.
Is there a way to enforce every supported device to display my game and layout exactly as I expect?
I know that in Android Studio, there is the wrap content and constraint (Or whatever it called), but I am not aware of such options in Unity.
P.S It is important to bear in mind that I have a scene with AR Camera (Not a regular one), while the other is a regular camera.
Thanks in advance!