I'm looking to construct an object from lots of smaller boxes and joins in specific places. Some of the boxes are rotated, and I want the joints to go at the corners/vertices, like how a rag-doll elbow & knee joints make up the arms & legs.
Is there a correct way to go about this? I am assuming I may have to translate the local shape vertices to world positions and offset the body centre points each time, but it's quite complicated and wondered if this has been covered elsewhere.
I've seen a few posts about adding multiple fixtures to one body eg Box2d multiple fixtures and positioning But that's not what I want to do.
Thanks