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I am evaluating if Rive is a good solution for animations in a small flutter game project I am working on. I am really impressed with the Rive animation creation system and the flexibility of it, but can't seem to find a good example or documentation on if swapping an image of a Rive animation in the app at runtime would be possible.

An example use case would be I have a rive animation of a character swinging a sword. Can I change the sword image if the user equips a new sword, and then still use the same animation file? I know you can export the animations as binary or JSON and am open to either method if this is possible. While I know I could swap the sword in the rive editor and easily export the new system, this is not very scaleable if I need to now have an animation of the character with every type of equipment.

If there is another solution to the problem I am open to any approach that reasonably accomplishes this goal.

Jwildsmith
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  • Hey, did you manage to find anything about this? I'm trying to do pretty much the same thing. – Martin Dec 29 '20 at 13:26
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    I never found anything yet but it looks like the new Rive 2 will have features that essentially allow this. It is still in beta right now though – Jwildsmith Dec 30 '20 at 01:04

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