So I am attempting to create the foundation for a basic 2D python game with X and Y movement using a sprite.
However the display is unresposive despite the code here attempting to screen.fill
and screen.blit
playerX = 50
playerY = 50
player = pygame.image.load("player.png")
width, height = 64*8, 64*8
screen=pygame.display.set_mode((width, height))
screen.fill((255,255,255))
screen.blit(player, (playerX, playerY))
Am I missing something important?