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I'm trying to build simple bot that will periodically send invites to the guild in game chat. Developing scripts in bluestacks was an easy part, now I'm trying to develop a simple python program that will trigger those scripts by sending input to bluestacks. Using Spy++ I figured out that app contains multiple windows and has the following structure:

[-] Window 00010912 "InviteBot" HwndWrapper[Bluestacks.exe;;<a long hex code>]
    [-] Window 00030932 "BlueStacks Android PluginAndroid_1" WindowsForms10.Window.8.app.0.1<hex part>
        [] Window 000409D0 "" WindowsForms10.EDIT.app.0.1<same hex part as above>
        [] Window 0002092E "_ctl.Window" BlueStacksApp

Using 'Find Window' functionality of Spy++ pointed me to the last layer - '_ctl.Window'.

After googling I've found 2 approaches (on StackOverflow) to send input to the app, first one:

wsh = comclt.Dispatch("WScript.Shell")
wsh.AppActivate("InviteBot")  # select another application
wsh.SendKeys("q")  # send the keys you want

works good, but activates the window which makes diffcult to work on PC when it sends an input, so I needed another approach:

def enum_handler(hwnd, lparam):
    if win32gui.IsWindowVisible(hwnd):
        if 'InviteBot' in win32gui.GetWindowText(hwnd):
            invite_bot_handle = hwnd
            print("invite_bot_handle: {}".format(invite_bot_handle))
            print(win32gui.GetWindowText(invite_bot_handle))
            win32gui.PostMessage(invite_bot_handle, win32con.WM_CHAR, 'q', 0)
            win32gui.PostMessage(invite_bot_handle, win32con.WM_KEYDOWN, win32con.VK_F1, 0)
            win32gui.PostMessage(invite_bot_handle, win32con.WM_KEYUP, win32con.VK_F1, 0)

            blue_stacks_app_handle = win32gui.FindWindowEx(invite_bot_handle, None, None, "BlueStacks Android PluginAndroid_1")
            print("blue_stacks_app_handle: {}".format(blue_stacks_app_handle))
            print(win32gui.GetWindowText(blue_stacks_app_handle))
            win32gui.PostMessage(blue_stacks_app_handle, win32con.WM_CHAR, 'q', 0)
            win32gui.PostMessage(blue_stacks_app_handle, win32con.WM_KEYDOWN, win32con.VK_F1, 0)
            win32gui.PostMessage(blue_stacks_app_handle, win32con.WM_KEYUP, win32con.VK_F1, 0)

            target_window_handle = win32gui.FindWindowEx(blue_stacks_app_handle, None, None, "_ctl.Window")
            print("blue_stacks_app_handle: {}".format(target_window_handle))
            print(win32gui.GetWindowText(target_window_handle))
            win32gui.PostMessage(target_window_handle, win32con.WM_CHAR, 'q', 0)
            win32gui.PostMessage(target_window_handle, win32con.WM_KEYDOWN, win32con.VK_F1, 0)
            win32gui.PostMessage(target_window_handle, win32con.WM_KEYUP, win32con.VK_F1, 0)


win32gui.EnumWindows(enum_handler, None)

I tried sending various types of input to all layers of this heirarchy, but seems those messages are not receieved.

When I tried to call win32gui.MoveWindow(TargetWindowHandle, 0, 0, 760, 500, True) just to make sure that window handles are the ones I'm looking for it worked fine. Calling this for the top-level window moved whole BlueStacks app. For other layers it is just caused window to look odd. So the handle values should be correct.

Example of output (executed from PyCharm)

>>> runfile('D:/Codes/DeffclanRose/BlueStackActions.py', wdir='D:/Codes/DeffclanRose')
invite_bot_handle: 67858
InviteBot
blue_stacks_app_handle: 198962
BlueStacks Android PluginAndroid_1
blue_stacks_app_handle: 133422
_ctl.Window

Edit: What I am looking for is a way to send input to an app, running in a background.

Dmitry Frolov
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  • [You can't simulate keyboard input with PostMessage](https://devblogs.microsoft.com/oldnewthing/20050530-11/?p=35513). – IInspectable Aug 24 '20 at 11:05
  • Thank you @IInspectable, that is good to know. Maybe you can also suggest a way to send input except those 2 approaches I mentioned? – Dmitry Frolov Aug 24 '20 at 13:56
  • [UI Automation](https://learn.microsoft.com/en-us/windows/win32/winauto/entry-uiauto-win32). If that doesn't work, then there is no practical alternative. You can use the [Inspect.exe](https://learn.microsoft.com/en-us/windows/win32/winauto/inspect-objects) tool to verify whether your target applications exposes the required interfaces. – IInspectable Aug 24 '20 at 14:05
  • You can try to use pywinauto to automate the operation.Reference [here](https://stackoverflow.com/questions/11825322/python-code-to-automate-desktop-activities-in-windows) will help you – Zeus Aug 25 '20 at 06:32

1 Answers1

2

Bluestack game control is disabled whenever the window is inactive that's why inputs are not working inside the game. I have the same problem and I fixed it by using this WM_ACTIVATE before sending inputs: I found it here: https://stackoverflow.com/a/45496600/11915042

Here is my sample code:

import win32gui, win32api, win32con
import time

hwnd = win32gui.FindWindow(None, 'BlueStacks')
hwndChild = win32gui.GetWindow(hwnd, win32con.GW_CHILD)
hwndChild2 = win32gui.GetWindow(hwndChild, win32con.GW_CHILD)
 
win32gui.SendMessage(hwnd, win32con.WM_ACTIVATE, win32con.WA_CLICKACTIVE, 0)

time.sleep(1) # Without this delay, inputs are not executing in my case

win32api.PostMessage(hwndChild2, win32con.WM_KEYDOWN, win32con.VK_F1, 0)
time.sleep(.5)
win32api.PostMessage(hwndChild2, win32con.WM_KEYUP, win32con.VK_F1, 0)
Mg97
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