Is there any efficient way in C++ of generating an ID unique to the class, not to the instance? I'm looking for something of this level of simplicity (this generates an ID for every instance, not for every class type):
MyClass::MyClass()
{
static unsigned int i = 0;
id_ = i++;
}
Edit: Why I want unique IDs.
I'm writing a game. All entities in my game will have different states they can be in (walking left, jumping, standing, etc); these states are defined in classes. Each state needs to have its own ID so I can identify it.