Vulkan SDK hosts a C++ header-only C-wrapped library. Problem is, it is really a heavy header, so it wastes a lot of compilation time.
So I looked into using a make file for my Vulkan project, which I never did before. I decided to programatically generate all the dependencies. Probably I messed up this part as well, making it too difficult to understand.
It does kind of work, probably there is an easier way to do the same thing(s). Here comes the part I can't really work out with:
- I generated all the .o (object) files for my project along with the .gch (precompiled headers)
- Then I did the same for the vulkan.hpp and the glfw3.h. (Remember, that's where most of my compilation time is going into).
... And here is where I have several problems about this procedure:
- Can I, somehow, force the g++ compiler to use .gch files? The combination of -I, -include doesn't seem to work at all and I cannot even debug what is going on with -H/-M/-MM because i have no output whatsoever from this commands.
I am using MSYS2 MINGW_64 release, if it makes a difference. I'd be glad if someone could give me a tip or two about make files and, in particular, if there is something I completely misunderstood about the compilation process.
# Methods
define uniq =
$(eval seen :=)
$(foreach _,$1,$(if $(filter $_,${seen}),,$(eval seen += $_)))
${seen}
endef
# Compilation flags
_COMPILER := g++ -std=c++17
_FLAGS_WARNING := -Wall -Wextra -Wshadow
_FLAGS_COMPILE := -g -O0
_FLAGS_VULKAN := -lglfw3 -lvulkan
# Custom Flags
_FLAGS_DEBUG := -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0
# Output
_OUTPUT_NAME := test
# Directories
_TMP_DIR := _tmp
_O_DIR := ${_TMP_DIR}\.o
_GCH_DIR := ${_TMP_DIR}\.gch
_SOURCE_DIR := src
_BUILD_DIR := build
_DEBUG_DIR := ${_BUILD_DIR}\debug
_RELEASE_DIR := ${_BUILD_DIR}\release
# Files
_VULKAN_HPP := C:/VulkanSDK/1.2.148.1/Include/vulkan/vulkan.hpp
_GLFW_HPP := C:/msys64/mingw64/include/GLFW/glfw3.h
# Grouping Files
# .cpp & .o
_CPP_LIST := ${wildcard ${_SOURCE_DIR}/*.cpp ${_SOURCE_DIR}/*/*.cpp}
_CPP_LIST_NAME := ${notdir ${_CPP_LIST}}
_O_LIST := ${addprefix ${_O_DIR}/, ${patsubst %.cpp, %.o, ${_CPP_LIST_NAME}}}
# .hpp & .gch
_HPP_LIST := ${wildcard ${_SOURCE_DIR}/*.hpp ${_SOURCE_DIR}/*/*.hpp} ${_VULKAN_HPP}
_HPP_LIST_NAME := ${notdir ${_HPP_LIST}}
_GCH_LIST := ${addprefix ${_GCH_DIR}/, ${patsubst %.hpp, %.gch, ${_HPP_LIST_NAME}}}
# .h & .gch
_H_LIST := ${_GLFW_HPP}
_H_LIST_NAME := ${notdir ${_H_LIST}}
_C_GCH_LIST := ${addprefix ${_GCH_DIR}/, ${patsubst %.h, %.gch, ${_H_LIST_NAME}}}
_COMPILATION_BUNDLE_CPP = ${_FLAGS_WARNING} ${_FLAGS_COMPILE} ${_FLAGS_VULKAN} ${_FLAGS_DEBUG} -I ${_GCH_DIR}
_COMPILATION_BUNDLE_HPP = ${_FLAGS_COMPILE} -x c++-header ${_FLAGS_DEBUG} -I ${_GCH_DIR}
${_DEBUG_DIR}/${_OUTPUT_NAME}: ${_GCH_LIST} ${_C_GCH_LIST} ${_O_LIST}
${_COMPILER} ${_COMPILATION_BUNDLE_CPP} ${_O_LIST} ${addprefix -include , ${_GCH_LIST}} ${addprefix -include , ${_C_GCH_LIST}} -o $@
vpath %.cpp $(call uniq, ${dir ${_CPP_LIST}})
${_O_DIR}/%.o: %.cpp
${_COMPILER} ${_COMPILATION_BUNDLE_CPP} -c $< -o $@
vpath %.hpp $(call uniq, ${dir ${_HPP_LIST}})
${_GCH_DIR}/%.gch: %.hpp
${_COMPILER} ${_COMPILATION_BUNDLE_HPP} $< -o $@
vpath %.h $(call uniq, ${dir ${_H_LIST}})
${_GCH_DIR}/%.gch: %.h
${_COMPILER} ${_COMPILATION_BUNDLE_HPP} $< -o $@
The execution on a clean project (thus easier to follow along):
g++ -std=c++17 -g -O0 -x c++-header -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0 -I _tmp\.gch src/helper/helper.hpp -o _tmp\.gch/helper.gch
g++ -std=c++17 -g -O0 -x c++-header -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0 -I _tmp\.gch src/renderer/renderer.hpp -o _tmp\.gch/renderer.gch
g++ -std=c++17 -g -O0 -x c++-header -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0 -I _tmp\.gch C:/VulkanSDK/1.2.148.1/Include/vulkan/vulkan.hpp -o _tmp\.gch/vulkan.gch
g++ -std=c++17 -g -O0 -x c++-header -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0 -I _tmp\.gch C:/msys64/mingw64/include/GLFW/glfw3.h -o _tmp\.gch/glfw3.gch
g++ -std=c++17 -Wall -Wextra -Wshadow -g -O0 -lglfw3 -lvulkan -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0 -I _tmp\.gch -c src/main.cpp -o _tmp\.o/main.o
g++ -std=c++17 -Wall -Wextra -Wshadow -g -O0 -lglfw3 -lvulkan -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0 -I _tmp\.gch -c src/helper/helper.cpp -o _tmp\.o/helper.o
g++ -std=c++17 -Wall -Wextra -Wshadow -g -O0 -lglfw3 -lvulkan -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0 -I _tmp\.gch -c src/renderer/renderer.cpp -o _tmp\.o/renderer.o
g++ -std=c++17 -Wall -Wextra -Wshadow -g -O0 -lglfw3 -lvulkan -D _DEBUG -D _DEBUG_SEVERITY=0 -D _DEBUG_TYPE=0 -I _tmp\.gch _tmp\.o/main.o _tmp\.o/helper.o _tmp\.o/renderer.o -include _tmp\.gch/helper.gch -include _tmp\.gch/renderer.gch -include _tmp\.gch/vulkan.gch -include _tmp\.gch/glfw3.gch -o build\debug/test