can someone help me to add delay time 2 seconds between user msg & bot msg in this code
i will appreciate that if anyone could help thank you
A conversational bot in Unity using on-device and offline bot development framework.
using Syn.Bot.Oscova.Attributes;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Message
{
public string Text;
public Text TextObject;
public MessageType MessageType;
}
public enum MessageType
{
User, Bot
}
public class BotDialog: Dialog
{
[Expression("Hello Bot")]
public void Hello(Context context, Result result)
{
result.SendResponse("Hello User!");
}
}
public class GameManager : MonoBehaviour
{
OscovaBot MainBot;
public GameObject chatPanel, textObject;
public InputField chatBox;
public Color UserColor, BotColor;
List<Message> Messages = new List<Message>();
// Start is called before the first frame update
void Start()
{
try
{
MainBot = new OscovaBot();
OscovaBot.Logger.LogReceived += (s, o) =>
{
Debug.Log($"OscovaBot: {o.Log}");
};
MainBot.Dialogs.Add(new BotDialog());
//MainBot.ImportWorkspace("Assets/bot-kb.west");
MainBot.Trainer.StartTraining();
MainBot.MainUser.ResponseReceived += (sender, evt) =>
{
AddMessage($"Bot: {evt.Response.Text}", MessageType.Bot);
};
}
catch (Exception ex)
{
Debug.LogError(ex);
}
}
public void AddMessage(string messageText, MessageType messageType)
{
if (Messages.Count >= 25)
{
//Remove when too much.
Destroy(Messages[0].TextObject.gameObject);
Messages.Remove(Messages[0]);
}
var newMessage = new Message { Text = messageText };
var newText = Instantiate(textObject, chatPanel.transform);
newMessage.TextObject = newText.GetComponent<Text>();
newMessage.TextObject.text = messageText;
newMessage.TextObject.color = messageType == MessageType.User ? UserColor : BotColor;
Messages.Add(newMessage);
}
public void SendMessageToBot()
{
var userMessage = chatBox.text;
if (!string.IsNullOrEmpty(userMessage))
{
Debug.Log($"OscovaBot:[USER] {userMessage}");
AddMessage($"User: {userMessage}", MessageType.User);
var request = MainBot.MainUser.CreateRequest(userMessage);
var evaluationResult = MainBot.Evaluate(request);
evaluationResult.Invoke();
chatBox.Select();
chatBox.text = "";
}
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Return))
{
SendMessageToBot();
}
}
}
for more info about this code : https://medium.com/@BotDeveloper/creating-a-bot-in-unity-in-c-6a595d51a8fa