I am using Canvas in my android game. When I remove a no longer displayed entity in my entity list, all other entities are flickering for a brief time. When it's not removed, there is no such problem. But since I am not a big fan of memory leaks, that's not an option.
The canvas rendering system is already double-buffered by design and I have utterly no idea how to fix such a problem. I have thought maybe it is because the list is sorting itself after the item removal and tried changing it to a Set, but that didn't work either.
Does anyone have any idea why this might be happening and how to fix it?
Structure of the code:
private val gameObjects: List<GameObject> = mutableListOf()
fun update(deltaTime: Long)
{
gameObjects.forEach {
it.update(deltaTime)
}
fun render(canvas: Canvas)
{
gameObjects.forEach {
when (getVisibilityStatus(it.virtualY))
{
VisibilityStatus.VISIBLE -> it.render(canvas, virtualToPhysicalY(it.virtualY))
VisibilityStatus.BELOW_SCREEN ->
{
if (virtualToPhysicalY(it.virtualY) > screenSizePairXY.second)
gameObjects.remove(it)
}
}
}