I had made cube which is basically a UIView that can be dragged around and the info changes inside the cube. I used the following function to drag the cube in the view. See if it helps
var draggableCube = UIView(frame: CGRect(x: 0, y: 0, width: 20, height: 20))
@objc func panGestureDetected(panGestureRecognizer: UIPanGestureRecognizer) {
let translation = panGestureRecognizer.translation(in: self.view)
var changeX : CGFloat = 0
var changeY : CGFloat = 0
if translation.x + self.draggableCube.frame.maxX > self.view.bounds.maxX {
// prevents it to go outside of the bounds from right side
changeX = self.view.bounds.maxX - self.draggableCube.frame.maxX
} else if translation.x + self.draggableCube.frame.minX < self.view.bounds.minX{
// prevents it to go outside of the bounds from right side
changeX = self.view.bounds.minX - self.draggableCube.frame.minX
} else {
// translation is within limits
changeX = translation.x
}
if translation.y + self.draggableCube.frame.maxY > self.view.bounds.maxY {
// prevents it to go outside of the bounds from bottom
changeY = self.view.bounds.maxY - self.draggableCube.frame.maxY
} else if translation.y + self.draggableCube.frame.minY < self.view.bounds.minY {
// prevents it to go outside of the bounds from top
changeY = self.view.bounds.minY - self.draggableCube.frame.minY
} else {
// translation is within limits
changeY = translation.y
}
self.draggableCube.center = CGPoint(x: self.draggableCube.center.x + changeX, y: self.draggableCube.center.y + changeY)
panGestureRecognizer.setTranslation(CGPoint.zero, in: self.view)
if panGestureRecognizer.state == .ended {
// implement action what you want to do after the gragging ended
}
}